Bravely Default: Flying Fairy is said to be a "traditional RPG" in the style of Final Fantasy: The 4 Heroes of Light; it is a turn-based RPG with random encounters, with a battle system focused on the job system. The game uses a system of stocked points called "BP" which characters use to gain extra turns. Every character has their own set of BP. When using the "Default" command, a turn is skipped in order to stock a BP, and the "Brave" command uses that BP to move twice.
Tiz, Agnes and Edea in battle.
Players can move twice and drop into negative BP, which will result in a combo of turns; however, this gives the enemy several turns in a row. BP can also be transferred between the characters. Another new battle command is the "Friend Summon" system, where players can summon the characters of other players using either data transfer between the player's friends or 3DS Streetpass system between strangers. When a Friend Summon is used repeatedly, they will grow in "Affection" and become stronger.
The job system is similar to that of Final Fantasy V in that characters learn abilities from using jobs. Job commands are the special skills of that class, such as Magic and Attack. Support abilities are automatic skills like HP +10% or Cover. Job commands can be set with abilities learned from other jobs, allowing mixed characters with multiple skills. Support abilities can be customized, but there is a set "cost" as to how many support abilities can be placed on one character. Growth in job mastery is represented by job levels. As characters use a class more frequently in battle, their job level increases. Bravely Default: Flying Fairy features a special system called "Abilink", which allows players to borrow the job levels of their friends' characters.
While the characters are in polygonal 3D, the game's backgrounds are hand-drawn, with the various location elements "popping out" of the screen thanks to parallax scrolling and the 3DS auto-stereoscopic technology. A traditional 3D world map also makes an appearance. The playable characters can interact with each other using a "Party Chat" system, where battles are interrupted so that the player can watch a cutscene. These Party Chat scenes will expand the story and give game strategies.
Limit Break-style attacks called "Deathblow" are powerful finishing moves based on weapons not unlike Final Fantasy XI's Weapon Skills and can only be used under special conditions. Each of the 9 weapon-types has 1-3 levels of attacks for a total 27 Deathblows. Furthermore the attack names, dialogue when used and after-effects (such as status effects, elemental properties, better damage versus certain enemy types) of Deathblow can be customized.
After a Deathblow is activated, the background music will change a unique theme based on the character and the Deathblow effects can stack. All weapon types have set proficiency that affects the learning rate and damage of each weapon and Deathblow. They are ranked S-E and vary from class to class: for example Freelancers have a B rating in all weapons.
Bravely Default has a minigame that centers on rebuilding of Tiz's village Nolende by recruiting people using Streetpass or the internet. It normally takes hundreds of hours to complete, but that can be lessened using Streetpass to increase the population. Special shops can be built here such as a "Deathblow Parts" shop to alter the skills. Normal shops built here over time stock powerful unique equipment that can't be found elsewhere.
The game employs a job system that is slightly different from the system in Final Fantasy: The 4 Heroes of Light. A special item called Asterisk is needed in order to be able to change jobs. A total of 24 jobs can be obtained throughout the game and each job has its own level that will be capped at 14.
Monk, White Mage, and Black Mage will be first jobs gained from one of the first early on in the game. The Dark Knights have the standard HP usage attacks, and they can cast status effects on themselves, such as Death Sentence, gaining a "parameter bonus" to increase their abilities.
Tiz, Agnes and Edea in battle.
Players can move twice and drop into negative BP, which will result in a combo of turns; however, this gives the enemy several turns in a row. BP can also be transferred between the characters. Another new battle command is the "Friend Summon" system, where players can summon the characters of other players using either data transfer between the player's friends or 3DS Streetpass system between strangers. When a Friend Summon is used repeatedly, they will grow in "Affection" and become stronger.
The job system is similar to that of Final Fantasy V in that characters learn abilities from using jobs. Job commands are the special skills of that class, such as Magic and Attack. Support abilities are automatic skills like HP +10% or Cover. Job commands can be set with abilities learned from other jobs, allowing mixed characters with multiple skills. Support abilities can be customized, but there is a set "cost" as to how many support abilities can be placed on one character. Growth in job mastery is represented by job levels. As characters use a class more frequently in battle, their job level increases. Bravely Default: Flying Fairy features a special system called "Abilink", which allows players to borrow the job levels of their friends' characters.
While the characters are in polygonal 3D, the game's backgrounds are hand-drawn, with the various location elements "popping out" of the screen thanks to parallax scrolling and the 3DS auto-stereoscopic technology. A traditional 3D world map also makes an appearance. The playable characters can interact with each other using a "Party Chat" system, where battles are interrupted so that the player can watch a cutscene. These Party Chat scenes will expand the story and give game strategies.
Limit Break-style attacks called "Deathblow" are powerful finishing moves based on weapons not unlike Final Fantasy XI's Weapon Skills and can only be used under special conditions. Each of the 9 weapon-types has 1-3 levels of attacks for a total 27 Deathblows. Furthermore the attack names, dialogue when used and after-effects (such as status effects, elemental properties, better damage versus certain enemy types) of Deathblow can be customized.
After a Deathblow is activated, the background music will change a unique theme based on the character and the Deathblow effects can stack. All weapon types have set proficiency that affects the learning rate and damage of each weapon and Deathblow. They are ranked S-E and vary from class to class: for example Freelancers have a B rating in all weapons.
Bravely Default has a minigame that centers on rebuilding of Tiz's village Nolende by recruiting people using Streetpass or the internet. It normally takes hundreds of hours to complete, but that can be lessened using Streetpass to increase the population. Special shops can be built here such as a "Deathblow Parts" shop to alter the skills. Normal shops built here over time stock powerful unique equipment that can't be found elsewhere.
The game employs a job system that is slightly different from the system in Final Fantasy: The 4 Heroes of Light. A special item called Asterisk is needed in order to be able to change jobs. A total of 24 jobs can be obtained throughout the game and each job has its own level that will be capped at 14.
Monk, White Mage, and Black Mage will be first jobs gained from one of the first early on in the game. The Dark Knights have the standard HP usage attacks, and they can cast status effects on themselves, such as Death Sentence, gaining a "parameter bonus" to increase their abilities.